Work experience
2018 → 2023 DON'T NOD – Paris
- Gameplay programming, console and SDK integration on Twin Mirror.
- Interactive gameplay features, animation and AI on Jusant.
2015 → 2016 Epitech Innovation HUB – Paris
- Game teacher giving technical and design feedback on student projects.
- Unreal Engine and game design workshops.
- New technology research and prototypes.
Projects
2021 → 2023 Jusant –
- Gameplay features: ziplines, elevators, etc.
- Ballast (companion) animation and behaviour.
- Fauna systemic behaviour, gameplay and animation.
2018 → 2020 Twin Mirror –
- Multiple gameplay features (such as a puzzle - clue system, a layered inspector system, among many others).
- PS4 and Xbox One streaming install, Steam integration.
- Epic Online Services complete SDK integration.
2017 Eclipse –
- Audio chat communication system plugin.
- Networked gameplay features.
Personal projects can be found on my portfolio →.
Skills
Computer science & game development
Programming C++ – C# – C
Game engine Unreal Engine
SDKs PlayStation – Xbox – Steam – Epic
Version control Perforce – git – svn
Systems Windows – macOS – Linux
Strengths Team worker – Versatile – Creative
Languages
Education
2011 → 2016 EPITECH – Nancy & Paris, France
Master degree in computer science.
2014 → 2015 Keimyung University – Daegu, South Korea
- One year exchange student in the game department.
- Game project class as part of the Digipen exchange program.
2008 → 2010 Jean Mermoz High School – Buenos Aires, Argentina
French baccalaureate (specialty in science) and Argentinian baccalaureate.
Associations
2013 → 2014 Game Development Group of Nancy
Project manager of a coin-op arcade cabinet, made from scratch, using the MAME emulator with a custom interface.
2007 → 2011 Chief editor at iPomme Mag
Founder of iPomme Mag, a free online magazine that used to offer monthly tutorials and reports about Apple.
Hobbies
- Video games
- Photography
- Cycling
- Urbanism & mobilities
- Rock music
- Software development